Star Wars Empire At War Phoenix Rising



After weeks and months of testing, and trying to figure out how to get the AI to react as a human does in a galactic environment, the PR team have finally achieved a significant AI breakthrough:

  • Phoenix Rising is a mod for Star Wars: Empire at War: Forces of Corruption, created by Phoenix Rising Team. Description: Tyranny starves in the absence of consent. As you may have noticed in Phoenix Rising there are no global tech levels. Instead it has been replaced by specific research tree's as included in the pictures below.
  • Re-fight the galactic civil war with this gorgeous Star Wars Empire at War mod. By Jonathan Bolding 29 December 2019. Always up for an excuse to make TIE Fighter noises with my mouth.
  • This level is not made, distributed, or supported by LucasArts, a division of Lucasfilm Entertainment Company Ltd. LucasArts, the LucasArts logo, STAR WARS and related properties are trademarks in the United States and/or in other countries of Lucasfilm Ltd. And/or its affiliates. All other content copyright Phoenix Rising Team 2006-2016.

Phoenix Rising is a complete overhaul of EAW's mechanics, introducing new economic and production options, many new units, and a technology system that allows you to research and upgrade new units ind. Subscribe to the Mod DB Phoenix Rising mod for Star Wars: Empire at War: Forces of Corruption image feed, and get the latest eye candy as it is. I believe the playable factions are the Empire, Rebel Alliance (Phoenix Rising movement) and the Corporate Sector Authority. Republic at War. Welcome to the Subreddit for the real time strategy hit Star Wars: Empire at War and all it's related expansions and mods. Created Apr 17, 2014.

The AI now aggressively attacks independent planets, takes worlds, builds fleets, and stomps all over unwary humans if given half a chance.

The AI equasions to do this have been in place do this for years, but for months the AI has lain dormant, effectively asleep. We have tried hundreds of different ideas to get the AI to activate - all to no effect.

Star Wars Empire At War Phoenix Rising

And how did we achieve this?

The frustrating answer, familiar to most modders out there is simple. We changed 1 value in the XMLs, instead of increasing the value from 1.0 to 1.25 we should have decreased the value to 0.75. It just took 6 months of testing to realise that is what we needed to do!

WarsStar wars empire at war phoenix rising

WOW. Did the AI react or what?

It annihilated one of the testers in Core Worlds in under a quarter of the time taken for a human player to 'WIN' Core Worlds if unopposed.

Now that we know the AI is working, I have to go back and undo many of the campaign changes put in place that were an attempt to make the AI respond, but the mod is finally alive and kicking. We need to test and polish a bit more, but this makes us a lot closer to where we want to be.

Ghost


WarComments (35)

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New Features
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* Players can now play on maps made with the STAR WARS:
EMPIRE AT WAR editor.
NOTE: The Editor is available through a separate download.
* Support added for auto-downloading of custom maps. Players
who need to download a custom map in order to play in a
particular game will automatically download that map when
joining the game.

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General Bug Fixes
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* Corrected several issues related to spaces being used in
player names
* Corrected issue for player’s getting kicked from a game
due to the game host clicking on their name
* Corrected an issue for missing Japanese characters in the
disconnect screen

Star Wars Empire At War Phoenix Rising Mod

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General Balancing Changes
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* Reduced the accuracy of corvettes (both Empire and Rebel)
vs. fighters/bombers by 15%
* Reduced Corellian Corvette shield health by 10%
* Increased shield strength of Corellian Gunship by 15%
* Reduced Corellian Gunship hit points by 15%
* Corvette class ships (both Empire and Rebel) now do
slightly less damage to mining facilities
* Accuser tractor beam now holds Corvettes and Frigates
in place
* Imperial Star Destroyer tractor beam now reduces frigate
and corvette speed by 85%
* Adjusted Empire space station shield generator hit points
to be balanced properly with the Rebel space station shield
generator hit points at all tech levels.
* Increased shield generator hit points on Rebel and Empire
level 4-5 stations by 100 points
* AT-AT’s now do 15% damage to T4B’s
* SPMA-T’s now do 15% more damage to T2-B tanks, T4-B Tanks,
turrets and structures
* Reduced T4-B rocket damage by 25
And Much More....





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